The YouTube Video The COMMODITY® Evolution
THE BUYING AND SELLING GAME
The word Commodity means, "something which can be bought and sold".
COMMODITY® can be easily played by two to six players from twelve to adult. Younger children can play when playing with adults. They might even win! See Special Note below.
The game is based on the building of a company by buying and selling Raw Materials, Products and Commodities which is not meant to be exactly like real life although there are many similarities. Have fun and enjoy the game!
COMMODITY® is NOT a Commodities Trading Game. It has nothing to do with the actual Commodities Market.
Players receive a $200,000 Loan that they have to pay back or pay interest on every time they round the board. Players purchase Raw Materials, which they place in the Raw Material side of their Warehouse.
They then place these Raw Materials on their Outlets where at this time the Raw Materials become Products. Players are only allowed a maximum of five products per outlet. The outlets are situated around the board, where, when landed upon, the player will sell all of the products on his outlet to the player landing on the outlet.
When players purchase products from other players they put these products into the Commodities side of their Warehouse where they then become Commodities. These Commodities can then be sold on the commodities market.
That is the simplified gist of the game. The following are the Basic Rules. There are also High Risk Game Rules for an advanced version of play.
Special Note: Please keep all plastic pieces away from young children and pets. Do not allow them to put plastic pieces in their mouths. Keep game stored out of reach of children.
If there is a dispute of rules, these official rules, on this website, will stand as the deciding factor as there has been a few minor discrepencies found and those discrepencies are rectified here. HOW TO USE THE RULES
These rules are designed so that players may start playing the game as the rules are read. Pick a player to read the rules and start the game.
AGES: Ages 12 to adult can play COMMODITY® . Younger children can play when playing with adults. They might even win!
1. To make money by buying and selling.
2. To pay off all debts.
3. To manage your company in order to gain wealth.
COMMODITY® can be played to differant limits which the players set at the start of the game.
For Example: an average game would be played to $1,000,000, a shorter one to
$500,000 and a longer game to $2,000,000. Players should set the
limit at the begining of the game. They can always change it later if
they so desire.
In order to win a player must
1. Be debt free.
2. Reach the limit set by the players.
3. Declare a Win.
In order to declare a win the player must state ON HIS TURN that he has met or has gone beyond the set limit as decided by the players. This player then completes his turn. Each of the other players now have one more turn to try to defeat the declaring player. The player with the most money at the end wins. A player DOES NOT have to declare a win until he chooses to do so.
WHEN READING THE RULES
Items which are in CAPITAL letters and are marked with an asterisk (*) have further explanations and rules in the APPENDIX at the back of the rule book. Please refer to these when needed.
IMPORTANT NOTE: Please do not allow your children to put the game pieces in their mouths as they can be harmful if swallowed.
HOW TO PLAY COMMODITY®
1. Remove the game board from the box and locate the six triangles on the board.
These six triangles are the Main Offices of the six companies in COMMODITY® . The six companies are:
*Carat - A unit of weight for gems.
**Gusher - An oil well from which oil gushes without being pumped.
2. Each player selects a company and sits near the Main Office of that company.
3. Each player then takes the token of the same color as his company and places it on
his Main Office.
4. The players should now locate the following:
a. Their company's warehouse - this is located directly above the Main Office. One side of the warehouse is used to store RAW MATERIALS* and the other COMMODITIES*.
b. Their company's outlets - these are the five rectangles, the same color as the
Main Office, which are spaced around the board.
5. Now choose one player to be the BANKER* .
6. The Banker now does the following:
a. Gives each player (including himself) a $200,000 loan - one $100,000 bill, one
$50,000 bill, one $20,000 bill, two $10,000 bills and two $5,000 bills. This loan
equals the value of each players company at the start of the game.
b. Gives each player a DEBIT CARD* equal to the amount of the loan.
c. Refers to the section on LOANS* to determine interest and payments.
d. Refers to the section on BANKER* to determine his other duties.
e. Places $5,000 on the SLUSH FUND* space in the center of the board and restocks it with $5,000 whenever it is emptied.
7. Place the COMMODITY™ CARDS* on the grey space in the centre of the board labelled COMMODITY® .
Commodity Cards and Dice
8. Place the three numbered DICE* in the center of the board, matching the color
of the die to the color of the square on the board. The remaining two standard dice
are passed around the board during the play of the game.
9. The players now take turns rolling one of the standard dice to see who starts.
Highest number starts.
10. The first player must now buy Raw Materials. Each of the small plastic pieces equals One Raw Material and each of the larger equals Five Raw Materials.
How to Buy RAW MATERIALS:
1. The player states how many he wishes to buy.
2. He then rolls The red six sided die to determine the price.
3. For each Raw Material he buys he pays the bank $1,000 times the number
rolled. (Refer to the Buy and Sell Chart)
For Example: A Player chooses to buy 30 Raw Materials and he rolls a 6.
Each Raw Material will cost him $6,000. Thirty Raw Materials will cost him $180,000.
HELPFUL HINT: It is a good idea to buy between 20 and 30 Raw Materials
on the first purchase.
4. The Banker gives the player the number of plastic pieces, of his company's
color, equal to the number of Raw Materials that he bought.
Additional Rules About RAW MATERIALS:
1. A player may buy Raw Materials at any time during his turn but only
once per turn.
2. When a player buys more Raw Materials than he can afford he collects them.
However he must immediatley take a Demand Loan to make up the amount
owing. He may use the Raw Materials as collateral. If he still can't pay refer to
the RECEIVERSHIP* section. After he has bought his Raw Materials he
distributes them to his outlets. He can put up to a Maximum of FIVE
Raw Materials on each outlet. He leaves the remainder (if any) in his
warehouse. The Raw Materials on his outlets are now called PRODUCTS*
11. Each player in turn (clockwise around the board) buys and distributes his intial purchase of Raw Materials.
12. The first player now rolls the Two Standard Dice and moves his token the amount rolled clockwise around the board. Any player rolling doubles is entitled to another turn after completing his first turn. There is no limit to the amount of doubles rolled.
13. When a player lands on anothers outlet he must buy all of that players Products on the outlet. The following rules apply to PRODUCTS:
1. The player whose outlet has been landed on is called the
2. When a player lands on another player's outlet he must buy
ALL of the Products on that outlet.
3. When a player lands on someone else's Main Office he has the
a. To buy Products from as many of the seller's outlets as he desires.
The above rule of buying all per outlet applies.
b. To buy none at all.
How to Buy PRODUCTS:
1. The seller determines his sale price by rolling the eight sided die.
The buyer pays the seller $2,000 times the number the seller rolled for each
Product(refer to the Buy and Sell Chart).
Player A lands on player B's outlet. Player B rolls a 5.
Player A then pays Player B $10,000 for each Product on that outlet.
If the outlet had 5 Products Player A would pay $50,000.
3. IF THE SELLER HAS RAW MATERIALS IN HIS WAREHOUSE HE CAN
IMMEDIATELY REPLACE THE SOLD PRODUCTS. If he has no stock on
hand he must wait until his turn to buy more Raw Materials. After having
bought another players Products the player puts these Products in the
Commodities side of his warehouse where they are now called
14. COMMODiTIES are sold on the open market which is represented by the bank who pays the player. There is no limit to the number of Commodities a player can sell, however sales may only occur once per turn.
How to Sell Commodities
1. The player must first pay a $5,000 service charge to the bank.
2. The player states the number he wishes to sell and then rolls the 10 sided die to
determine the price.
3. The bank pays the player $3,000 times the number rolled for each Commodity
(refer to the Buy and Sell Chart)
Player A pays the $5,000 service charge. Player A then states he wants to sell
ten Commodities. He then rolls a 9. Player A collects $27,000 for each
Commodity. The total for ten Commodities would be $270,000.
THE ZERO (0) ON THE TEN SIDED DIE REPRESENTS THE TEN (10)
15. A player may do the following on his turn but only once per turn;
a. buy Raw Materials
b. Buy Products
c. Sell Commodities
16. After a player finishes his turn he hands the two standard dice to the next player signifying he has completed his turn.
17. Play continues in this fashion until someone declares a win. Declaring a Win
18. RECEIVERSHIP (refer to appendix)
19. BANKRUPTCY* (refer to appendix)
PLAYING WITH LESS THAN SIX PLAYERS
When playing with less than six players there will be unowned outlets available. These outlets may be rented when a player lands on either the Main Office or outlet of an unowned company.
If the player decides to rent he does the following:
Landing on an Unowned Outlet
1. Pays a rental fee of $1,000 to the bank. This outlet is now part of that player's company and is treated as such.
2. Place a minimum of one product on the outlet. When another player lands on this outlet he must buy all of the products on that outlet. The player renting this outlet must immediately place, from his Raw Material Warehouse, a minimum of at least one Product on the outlet or he loses his rental property and the buyer of the products may immediately rent the outlet.
Landing on an Unowned Main Office
1. He may rent one or two of the company's outlets not already rented.
2. The above conditions regarding unowned outlets apply.
Playing with two or three players.
When playing with two or three players the value of each company is increased to $300,000 instead of the standard $200,000. Each player then receives a $300,000 loan instead of a $200,000 loan.
Click Here for the APPENDIX
Click Here for the EQUIPMENT LIST
TO ALL THOSE WHO HAVE PLAYED COMMODITY® .
"Special thanks to the following people."
Annette Davidson - Word Processing
Orion Davidson - Rule Checker and Game Player Extrodinaire
Bob Masse - Graphic Artist Who is somewhat of a Celebrity
Shirley Beidner - Assistant Graphic Artist
Paul Sherstobitoff - Game Board Air Brush Work (Amazing Talent)
All the people who played the game and helped work the kinks out
All the investors that helped make it possible.
HIGH RISK GAME KIT
HIGH RISK GAME RULES
EXTRA PLASTIC PIECES
MILLION DOLLAR BILLS
THE HIGH RISK GAME IS AN ADDITION
TO THE ORIGINAL GAME
Mr. Truman (Our Mascot)
There will be a Contest of sorts to Name Our Guy as soon as our Indiegogo Campaign starts. So think about a name and check back soon!
Started January 1st, 2013
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